#pragma once
#include "PrimitiveParser.h"

class TorusParser :
	public PrimitiveParser
{
public:
	float inner,outer;
	int slices,loops;

	TorusParser(void);
	~TorusParser(void);

	Primitive getType() {return TORUS;}

	TorusParser(float inner, float outer, int slices, int loops, string tx_id, string mat_id);

	void render();
	void render(TextureParser* tx);
};

